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MultiScatter 1.MultiScatter 1.618 for 3ds Max 2021 – 2018 Win 圆4 Processor: Intel Dual Core processor or higher.Hard disk space: 5 MB of free space required.Operating System: Windows XP / Vista / 7/8 / 8.1 / 10.System requirements of MultiScatter for 3ds Max Special procedural map for MultiScatterTexture.Different types of view previews of objects.Real-time viewport preview of object position.Scaling of objects based on bitmap or procedural map.Distributing objects based on bitmap or procedural map.Random transformations (scale, rotation) of the objects in the array.Generate fast render times of objects with optimized RAM management.Ability to create large numbers of objects in the array (hundreds of thousands and millions).Diffuse color or wire color preview in viewport.Revolutionary viewport preview – point.“Help Image” for new users (can be disabled).Materials, properties and animation depend on the scene objects.Supports multithreading in all operations including views.Probabilistic structures for “clustered” objects.Not only VrayProxy but any geometry is also supported.This allows to apply polygonal models without lacking in productivity and RAM capacity. Another outstanding MultiScatter possibility is to upload and download from VRayProxy memory if needed (when needed). Those 500 000 objects were created in just 2 seconds before being displayed. The most interesting feature of MultiScatter is to quickly create an array of objects just before rendering. The fast render times of objects with optimized RAM management make the scene very efficient. Support for 64-bit systems allows MultiScatter to create and send for display, such as a forest or even a city at a glance.
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ICube R&D Group MultiScatter allows the rendering engine to create a large number of objects in the array. MultiScatter for 3ds Max is a plug-in for 3ds Max, based on VRayScatter technology designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others have can be added using our SDK)
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System requirements of MultiScatter for 3ds Max.
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